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Replication Documentation
The following is the only documentation I can find on Ice replication:
Quote:
I need to make a decision sometime next week on whether to use Ice for our massively multiplayer game project, so I really need to wrap my head around what Ice can and can't do. I don't need to know all the details of replication, but a good overview would be extremely helpful. Thank you, Ken Carpenter |
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That's interesting information. Will there be any support of non-homogeneous servers? (eg some objects on one server and the rest on another - clients get transparently directed to which ever one is needed) This would make support for stateful objects easier with load balancing replication.
If the objects can have references to each other, a way of optimally partitioning the objects to minimise the references between the servers would be useful. Cheers, Felix |
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The topic of the server replication is very important for many applications.
In my project (the Grid Computing) I would like to use this feature. What I need is Quote:
I have two kinds of clients: one with read-only access (and it is for them I need this Ice feature), the second with write-only access. The properties of updates are such that I chose the primary-based replication, i.e. I'll have one master DB and many slave DBs. A small desynchronization is acceptable. I'm going to use the IceStorm service for the update propagation. Cheers, Nikolai |
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