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Hi,
I am pretty new with Ice ...just had a couple questions for you experts out there.. (I have read a lot of the docs..there is just so much to learn!) what would be the best way to implement multiple game Players connecting to an Ice Server? I would like to be able to handle 100-1000 players connecting to the server.. and they would just interact with a game Map..using functions.. also how do I dynamically create instances of the player objects so each player gets his/her own Player object when they connect? just need a rough Idea... Any help would be appreciated! THX -frostzero |
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I think so..do I need to set that up for my Player Interface? the PlayerI (implementation) class or is that for straight classes only(non interface)?
I am trying to get it.. What I am doing so far is having the client connect to a known PlayerManager interface. Then using a Connect() function I create a "new" Player Object(also an interface with a struct for data in the implementation). Then I Adapter->add this new object and return the proxy as a string in an out param to the client for reference. then I remove the Player object upon disconnect.. Am I missing something? -fz |
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