multicast demo: combining server and client
Hi,
I'm playing with multi-cast for an academic research project.
The multicast demo works fine.
I tried to modify it so that one executable would be a server and a client. The idea is to have one executable per host which listens on a multicast address and also sends out messages to the same address.
The problem is that when this new "peer" sends messages only its own local object receives them. The other instances of the executable (on the same host) don't revieve anything. Not sure how to debug this. Network and Protocol traces produce no output.
Is this supposed to work?
The configuration is identical to the demo but I'm using a simplified interface (with a single setData() method).
Many thanks as always,
Alex
Ice-3.3, Linux, C++.
Alex Makarenko
Marathon Robotics
project: multi-robot systems