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multicast demo: combining server and client
Hi,
I'm playing with multi-cast for an academic research project. The multicast demo works fine. I tried to modify it so that one executable would be a server and a client. The idea is to have one executable per host which listens on a multicast address and also sends out messages to the same address. The problem is that when this new "peer" sends messages only its own local object receives them. The other instances of the executable (on the same host) don't revieve anything. Not sure how to debug this. Network and Protocol traces produce no output. Is this supposed to work? The configuration is identical to the demo but I'm using a simplified interface (with a single setData() method). Many thanks as always, Alex Ice-3.3, Linux, C++.
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Alex Makarenko Australian Centre for Field Robotics The University of Sydney www.cas.edu.au project: orca-robotics.sf.net |
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Thanks Dwayne, you were right on.
That's exactly what it felt like but I forgot about the optimization feature. Maybe it's worth putting a note on this in the manual as it has an unexpected result in the context of multicasting. It's all working now. Alex
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Alex Makarenko Australian Centre for Field Robotics The University of Sydney www.cas.edu.au project: orca-robotics.sf.net |
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