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Ice:3.1.0 on Linux
=============== the call stack backtrace are: Code:
operator new(unsigned long) __gnu_cxx::new_allocator<Freeze::EvictorI::StreamedObject>::allocate(unsigned long, void const*) std::_Deque_base<Freeze::EvictorI::StreamedObject, std::allocator<Freeze::EvictorI::StreamedObject> >::_M_allocate_node() std::_Deque_base<Freeze::EvictorI::StreamedObject, std::allocator<Freeze::EvictorI::StreamedObject> >::_M_create_nodes(Free ze::EvictorI::StreamedObject**, Freeze::EvictorI::StreamedObject**) std::_Deque_base<Freeze::EvictorI::StreamedObject, std::allocator<Freeze::EvictorI::StreamedObject> >::_M_initialize_map(un signed long) std::_Deque_base<Freeze::EvictorI::StreamedObject, std::allocator<Freeze::EvictorI::StreamedObject> >::_Deque_base(std::all ocator<Freeze::EvictorI::StreamedObject> const&, unsigned long) std::deque<Freeze::EvictorI::StreamedObject, std::allocator<Freeze::EvictorI::StreamedObject> >::deque(std::allocator<Freez e::EvictorI::StreamedObject> const&) Freeze::EvictorI::run() __clone2 Code:
__libc_free operator delete(void*) __gnu_cxx::new_allocator<IceInternal::Handle<IceInternal::EndpointI> >::deallocate(IceInternal::Handle<IceInternal::Endpoin tI>*, unsigned long) std::_Vector_base<IceInternal::Handle<IceInternal::EndpointI>, std::allocator<IceInternal::Handle<IceInternal::EndpointI> > >::_M_deallocate(IceInternal::Handle<IceInternal::EndpointI>*, unsigned long) std::_Vector_base<IceInternal::Handle<IceInternal::EndpointI>, std::allocator<IceInternal::Handle<IceInternal::EndpointI> > >::~_Vector_base() std::vector<IceInternal::Handle<IceInternal::EndpointI>, std::allocator<IceInternal::Handle<IceInternal::EndpointI> > >::~v ector() IceInternal::DirectReference::~DirectReference() IceInternal::decRef(IceInternal::Reference*) IceInternal::Incoming::invoke(IceInternal::Handle<IceInternal::ServantManager> const&) Ice::ConnectionI::invokeAll(IceInternal::BasicStream&, int, int, unsigned char, IceInternal::Handle<IceInternal::ServantMan ager> const&, IceInternal::Handle<Ice::ObjectAdapter> const&) Ice::ConnectionI::message(IceInternal::BasicStream&, IceInternal::Handle<IceInternal::ThreadPool> const&) IceInternal::ThreadPool::run() IceInternal::ThreadPool::EventHandlerThread::run() __clone2 Thanks a lot.
__________________
Yunqiao Yin Baosteel real-time process control ICE中文论坛http://lingdoo.just.as 欢迎大家捧场 |
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Quote:
__________________
Yunqiao Yin Baosteel real-time process control ICE中文论坛http://lingdoo.just.as 欢迎大家捧场 |
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