Go Back   ZeroC Forums > Help Center

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 01-17-2007
annekat annekat is offline
Registered User
 
Name: Christophe Avare
Organization: Dassault Systèmes
Project: n/a at the moment
 
Join Date: Jul 2004
Location: Paris
Posts: 34
ICE C++ on HPUX 10.20 feedback

Hello all,

I have an opportunity to start an ICE project but on HPUX 10.20 (i have no way to change that!).

The supported platforms page says that HPUX 11i is the supported OS level for ICE, thus my question:

Is there any strong issue preventing compiling ICE + thirdparty software on HPUX 10.20?

It would be nICE to have some feedback if some of you has attempted to use ICE in this configuration.

Regards
__________________
Christophe Avare
http://www.3ds.com
Reply With Quote
  #2 (permalink)  
Old 01-17-2007
bernard's Avatar
bernard bernard is online now
ZeroC Staff
 
Name: Bernard Normier
Organization: ZeroC, Inc.
Project: Ice
 
Join Date: Feb 2003
Location: Palm Beach Gardens, FL
Posts: 818
Hi Christophe,

I suspect it's going to be fairly difficult. Issues that come to mind:

- POSIX threads; I believe HP-UX does not have real POSIX threads, so you may need to update IceUtil to work with the 10.20 thread package
- IceUtil Random implementation: I don't think HP-UX 10.20 has /dev/random, even as a patch, so you'll have to reimplement Random somehow.
- aC++ compiler: You'll need to locate the latest aC++ compiler for 10.20, preferably with -AA support. 10.20 is no longer on the aC++ list (http://h21007.www2.hp.com/dspp/tech/...,1743,00.html).

Cheers,
Bernard
__________________
Bernard Normier
ZeroC, Inc.
Reply With Quote
  #3 (permalink)  
Old 01-17-2007
annekat annekat is offline
Registered User
 
Name: Christophe Avare
Organization: Dassault Systèmes
Project: n/a at the moment
 
Join Date: Jul 2004
Location: Paris
Posts: 34
Thanks for your quick answer

This is a sad news, considering the whole stuff will then run on an HPUX 11i box (don't ask, don't tell)!
__________________
Christophe Avare
http://www.3ds.com
Reply With Quote
Reply



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Feedback on an article about multithreaded design of a game engine lstep Comments 3 12-02-2005 10:49 AM


All times are GMT -4. The time now is 11:56 AM.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.0.0
(c) 2008 ZeroC, Inc.