I think with the massive influx of indie MMRPG development, most of which, unfortunately, are a complete sham, a lot of people are looking for a zero cost plug-in to bring their world to life. I am somewhat guilty of this myself but after many years toying with MMRPG design I dove in with both feet a year and some ago and my project has finally arrived at the network layer phase =)
Like the original poster I am looking for some discussion on ICE as it pertains to massive/ultra massive simultaneous client/server handling. I am out of my league as far as my programming ability goes but I am trying to get a vague grasp on the realities and physical limitations of the network possibilities that the coding team is going to deal with. Being an indie developer with only amateur team members at this point we have decided on the less strenuous method of world handling by choosing Zones instead of seamless cell integration. I have purchased a very simplistic engine to script the worlds and build the landblocks but we are looking for a practical backbone to base our network module on. Ice is one of the options.
In all honesty our entire goal is to develop a real solid alpha project with all core world engines fully funcitonal to use for wooing some of the next gen MM online engine developers to our cause. Our network needs will not be for a full production 1000+ simultaneous connection engine but more for a 500-1000 user alpha testing world so that we can fine tune our core designs.
Ice is obviously capable of this and more. The guys at Muteable are proof of that but I can see already that with the amount of code we are going to have to write to implement ICE and SLICE it may be a little more than a bunch of amateurs can handle. I've currently got 2 coders working on inserting ICE into our server design doc ATM. I promised them I'd delve into it myself so we could have an intelleigent conversation about it once they got it sorted.
I anticipate I'll have more than a few questions regarding our chosen infrastructure but untill then I will try and mask my ignorance with silence 
I will keep this thread earmarked though and post our design once we get some headway.
Cheers guys,
Mark
Mark M
Team Lead
Aakrana: The Forgotten Lands
http://www.aakrana.com
"It's your world now"