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client-side thread safety
There is much discussion in the Ice manual of server-side thread safety. I am concerned however with client-side thread safety. For example, if I do this:
ic = Ice::initialize(argc, argv); std::string StringifiedProxy = "whatever:tcp -h matilda.gimell -p 10001"; Ice::ObjectPrx base = ic->stringToProxy(StringifiedProxy); pConfigServer = SMTPConfig::IServerPrx::checkedCast(base); can I then safely use pConfigServer simultaneously from multiple threads in the client? |
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