Hi there
I was wondering if there is an easy way to retrieve Proxy ids?
I am currently toying with the demos supplied with the Ice documentation and would like to do the following. While passing a clientproxy to a list on the server I would like to cout the id (used as username) of the proxy. The clientcode is as follows:
Code:
//code omitted
int
CallbackClient::run(int argc, char* argv[])
{
string username;
//Enter Username tryblok begin
try
{
cout << "Enter Username.\n";
cout << "Username: " << flush;
getline(cin, username);
}
catch(const Exception& ex)
{
cerr << ex << endl;
return EXIT_FAILURE;
}
//Enter Username tryblok end
PropertiesPtr properties = communicator()->getProperties();
const char* proxyProperty = "Callback.Client.CallbackServer";
std::string proxy = properties->getProperty(proxyProperty);
if(proxy.empty())
{
cerr << appName() << ": property `" << proxyProperty << "' not set" << endl;
return EXIT_FAILURE;
}
CallbackSenderPrx server = CallbackSenderPrx::checkedCast(communicator()->stringToProxy(proxy));
if(!server)
{
cerr << appName() << ": invalid proxy" << endl;
return EXIT_FAILURE;
}
ObjectAdapterPtr adapter = communicator()->createObjectAdapter("Callback.Client");
Identity ident;
ident.name = username;
ident.category = "";
CallbackReceiverPrx somevarname = CallbackReceiverPrx::uncheckedCast(adapter->add(new CallbackReceiverI, ident));
adapter->activate();
server->ice_connection()->setAdapter(adapter);
server->addClient(somevarname);
//code omitted
on the server:
Code:
void
CallbackSenderI::addClient(const CallbackReceiverPrx& proxy, const Current& current)
{
//pseudocode begin:
// cout the username providet as identon the clientside:
//CallbackReceiverPrx somevarname = CallbackReceiverPrx::uncheckedCast(adapter->add(new CallbackReceiverI, ident));
//pseudocode end
_clients.push_back(proxy);
}