View Single Post
  #1 (permalink)  
Old 10-02-2005
lstep lstep is offline
Registered User
 
 
Join Date: Jun 2005
Location: France
Posts: 4
Send a message via AIM to lstep Send a message via MSN to lstep Send a message via Yahoo to lstep
-->
Feedback on an article about multithreaded design of a game engine

I' ve just read a very interesting article about the multithreaded architecture of a new "not yet existent game engine" on http://harkal.sylphis3d.com/2005/08/...ackless-python

I would be interested in getting your opinion about the division of each elements of the game (objects) and how does they can run 'in pseudo-parallel'. I've not yet done anything with IceC/IcePy so I don't even really know if Ice implements this part of if it's the developer's work.

Thanks for your answers,
Luc
__________________
--
Luc Stepniewski
Adelux France, http://www.adelux/fr/
No projects yet
Reply With Quote