|
Ultra massively multiplayer games with Ice
Was Ice's development affected by Mutable Realms' experience making their game? Just curious what technical road blocks in Ice had to be dealt with or worked around to support an ultra massively mutliplayer online game.
A while back we were experimenting with MICO to see if it could be used in a peer-to-peer, distributed, real-time system. We ended up running the CORBA clients in a separate process and used IPC to interact. Far from ideal. The main issue was MICO's lack of support for asynchronous method invocation and dispatch.
John
Sony Computer Entertainment R&D
|