The following is the only documentation I can find on Ice replication:
Quote:
Section 4.3.2, page 56 of Ice documentation:
Ice also provides support for replicated servers. Replication permits multiple servers to each implement the same set of object instances. This improves performance and scalability (because client load can be shared over a number of servers) as well as redundancy (because each object is implemented in more than one server).
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Is there any other documentation, even in an early form?
I need to make a decision sometime next week on whether to use Ice for our massively multiplayer game project, so I really need to wrap my head around what Ice can and can't do. I don't need to know all the details of replication, but a good overview would be extremely helpful.
Thank you,
Ken Carpenter