View Single Post
  #2 (permalink)  
Old 07-27-2004
wodi wodi is offline
Registered User
 
 
Join Date: Feb 2003
Location: Duesseldorf, Germany
Posts: 13
Hi again,

ok, I found a solution:

disable in Network.cs the Mono fix

if(ready && !socket.Connected)
{
goto repeatConnect;
}

around line 404.

It will work then on Windows with .NET. Any explanation please!

Cheers,

Wodi

PS:

all tests complete successful on .NET after fixing Network.cs:

#if __MonoCS__
if(ready && !socket.Connected)
{
goto repeatConnect;
}
#endif

Last edited by wodi : 07-27-2004 at 01:37 PM.
Reply With Quote