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Hi again,
ok, I found a solution:
disable in Network.cs the Mono fix
if(ready && !socket.Connected)
{
goto repeatConnect;
}
around line 404.
It will work then on Windows with .NET. Any explanation please!
Cheers,
Wodi
PS:
all tests complete successful on .NET after fixing Network.cs:
#if __MonoCS__
if(ready && !socket.Connected)
{
goto repeatConnect;
}
#endif
Last edited by wodi : 07-27-2004 at 01:37 PM.
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