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Freeze : 39.3 The Freeze Map
Copyright © 2003-2007 ZeroC, Inc.

39.3 The Freeze Map

A Freeze map is a persistent, associative container in which the key and value types can be any primitive or user-defined Slice types. For each pair of key and value types, the developer uses a code-generation tool to produce a language-specific class that conforms to the standard conventions for maps in that language. For example, in C++ the generated class resembles a std::map, and in Java it implements the java.util.SortedMap interface. Most of the logic for storing and retrieving state to and from the database is implemented in a Freeze base class. The generated map classes derive from this base class, so they contain little code and therefore are efficient in terms of code size.
You can only store data types that are defined in Slice in a Freeze map. Types without a Slice definition (that is, arbitrary C++ or Java types) cannot be stored because a Freeze map reuses the Ice-generated marshaling code to create the persistent representation of the data in the database. This is especially important to remember when defining a Slice class whose instances will be stored in a Freeze map; only the “public” (Slice-defined) data members will be stored, not the private state members of any derived implementation class.

39.3.1 Freeze Connections

In order to create a Freeze map object, you first need to obtain a Freeze Connec­tion object by connecting to a database environment.
As illustrated in Figure 39.2, a Freeze map is associated with a single connec­tion and a single database file. Connection and map objects are “single threaded”: if you want to use a connection or any of its associated maps from multiple threads, you must serialize access to them. If your application requires concurrent access to the same database file (persistent map), you must create several connec­tions and associated maps.
Figure 39.2. Freeze Connections and Maps.

39.3.2 Transactions

You may optionally use transactions with Freeze maps. Freeze transactions provide the usual ACID (atomicity, concurrency, isolation, durability) properties. For example, a transaction allows you to group several database updates in one atomic unit: either all or none of the updates within the transaction occur.
A transaction is started using the beginTransaction operation on the Connection object. Once a connection has an associated transaction, all opera­tions on the map objects associated with this connection use this transaction. Eventually, you end the transaction by calling commit or rollback: commit saves all your updates while rollback undoes them.
module Freeze {

local interface Transaction {
    void commit();
    void rollback();
}; 

local interface Connection {
    Transaction beginTransaction();
    idempotent Transaction currentTransaction();
    // ...
};
};
If you do not use transactions, every non-iterator update is enclosed in its own internal transaction, and every read-write iterator has an associated internal trans­action which is committed when the iterator is closed.

39.3.3 Iterators

Iterators allow you to traverse the contents of a Freeze map. Iterators are imple­mented using Berkeley DB cursors and acquire locks on the underlying database page files. In C++, both read-only (const_iterator) and read-write iterators (iterator) are available; in Java only read-write iterators are supported.
Locks held by an iterator are released when the iterator is closed (if you do not use transactions) or when the enclosing transaction is ended. Releasing locks held by iterators is very important to let other threads access the database file through other connection and map objects. Occasionally it is even necessary to release locks to avoid self-deadlock (waiting forever for a lock held by an iterator created by the same thread).
To improve ease of use and make self-deadlocks less likely, Freeze often closes iterators automatically. If you close a map or connection, associated itera­tors are closed. Similarly, when you start or end a transaction, Freeze closes all the iterators associated with the corresponding maps. If you do not use transactions, any write operation on a map (such as inserting a new element) automatically closes all iterators opened on the same map object, except for the current iterator when the write operation is performed through that iterator.
There is, however, one situation where an explicit iterator close is needed to avoid self-deadlock:
• you do not use transactions, and
• you have an opened iterator that was used to update a map (it holds a write lock), and
• in the same thread, you read that map.
Read operations never close iterators automatically. In that situation, you need to either use transactions or explicitly close the iterator that holds the write lock.

39.3.4 Recovering from Deadlock Exceptions

If you use multiple threads to access a database file, Berkeley DB may acquire locks in conflicting orders (on behalf of different transactions or iterators). For example, an iterator could have a read-lock on page P1 and attempt to acquire a write-lock on page P2, while another iterator (on a different map object associated with the same database file) could have a read-lock on P2 and attempt to acquire a write-lock on P1.
When this occurs, Berkeley DB detects a deadlock and resolves it by returning a “deadlock” error to one or more threads. For all non-iterator operations performed outside any transaction, such as an insertion into a map, Freeze catches such errors and automatically retries the operation until it succeeds. (In that case, the most-recently acquired lock is released before retrying.) For other operations, Freeze reports this deadlock by raising Freeze::DeadlockException. In that case, the associated transaction or iterator is also automatically rolled back or closed. A properly written application is expected to catch deadlock exceptions and retry the transaction or iteration.

39.3.5 Indexing a Map

Freeze maps support efficient reverse lookups: if you define an index when you generate your map (with slice2freeze or slice2freezej), the generated code provides additional methods for performing reverse lookups. If your value type is a structure or a class, you can also index on a member of the value, and several such indices can be associated with the same Freeze map.
Indexed searches are easy to use and very efficient. However, be aware that an index adds significant write overhead: with Berkeley DB, every update triggers a read from the database to get the old index entry and, if necessary, replace it.
If you later add an index to an existing map, Freeze automatically populates the index the next time the map is reopened. Freeze populates the index by instan­tiating each map entry, therefore it is important that you register the object facto­ries for any class types in your map before you open the map.

39.3.6 Key Sorting

Keys in Freeze maps and indexes are always sorted. By default, Freeze sorts keys according to their Ice-encoded binary representation; it is very efficient but the resulting order is rarely meaningful for the application.
Starting with Ice 3.0, Freeze offers the ability to specify your own comparator objects. In C++, you specify these comparators as options to the slice2freeze utility (see below). In Java, the generated Java map class provides a number of constructors to accept these comparator objects.
The generated map provides the standard features from std::map (in C++) and java.util.SortedMap (in Java). Iterators return entries according to the order you have defined for the main key with your comparator object. In C++, lower_bound, upper_bound and equal_range provide range-searches; see the definition of these functions on std::map. In Java, use headMap, tailMap and subMap for range-searches; these methods come from the java.util.SortedMap interface.
In addition to these standard features, the generated map provides additional functions and methods to perform range-searches using secondary keys. In C++, the additional functions are lowerBoundForMember, upperBound­ForMember and equalRangeForMember, where Member is the name of the secondary-key member. These functions return regular iterators on the Freeze map.
In Java, the additional non-standard methods are:
public java.util.SortedMap
headMapForIndex(String indexName, Object toKey)

public java.util.SortedMap
tailMapForIndex(String indexName, Object fromKey)

public java.util.SortedMap
subMapForIndex(String indexName,
               Object fromKey,
               Object toKey)
The key of the returned submap is the secondary key (the index) and its value is a java.util.Set of Map.Entry objects from the main Freeze map. This set provides all the entries in the main Freeze map with the given secondary key. When iterating over this submap, you may need to close iterators explicitly, like with iterators obtained for the main Freeze map. See Section 39.3.3 for more information.

39.3.7 slice2freeze Command-Line Options

The Slice-to-Freeze compiler, slice2freeze, offers the following command-line options in addition to the standard options described in Section 4.19:
• headerext EXT
Changes the file extension for the generated header files from the default h to the extension specified by EXT.
• sourceext EXT
Changes the file extension for the generated source files from the default cpp to the extension specified by EXT.
• addheader HDR[,GUARD]
This option adds an include directive for the specified header at the beginning of the generated source file (preceding any other include directives). If GUARD is specified, the include directive is protected by the specified guard. For example, addheader precompiled.h,__PRECOMPILED_H__ results in the following directives at the beginning of the generated source file:
#ifndef __PRECOMPILED_H__
#define __PRECOMPILED_H__
#include <precompiled.h>
#endif
As this example demonstrates, the addheader option is useful mainly for integrating the generated code with a compiler’s precompiled header mechanism.
This option can be repeated to create include directives for several files.
• includedir DIR
Modifies #include directives in source files to prepend the pathname of each header file with the directory DIR. See Section 6.15.1 for more informa­tion.
• dllexport SYMBOL
Use SYMBOL to control DLL exports or imports. See the slice2cpp description for details.
• dict NAME,KEY,VALUE[,sort[,COMPARE]]
Generate a Freeze map (C++ map) named NAME using KEY as key and VALUE as value. This option may be specified multiple times to generate several Freeze maps. NAME may be a scoped C++ name, such as Demo::Struct1ObjectMap. By default, keys are sorted using their binary Ice-encoded representation. Include sort to sort with the COMPARE functor class. If COMPARE is not specified, the default value is std::less<KEY>.
• dictindex MAP[,MEMBER]
[,casesensitive|caseinsensitive][,sort[,COMPARE]]
Add an index to the Freeze map named MAP. If MEMBER is specified, then the map value type must be a structure or a class, and MEMBER must be a member of this structure or class. Otherwise, the entire value is indexed. When the indexed member (or entire value) is a string, the index can be case-sensitive (default) or case-insensitive. An index adds nine member functions to the generated C++ map:
iterator findByMEMBER(MEMBER_TYPE, bool = true);
const_iterator findByMEMBER(MEMBER_TYPE, bool = true) const;
iterator lowerBoundForMEMBER(MEMBER_TYPE);
const_iterator lowerBoundForMEMBER(MEMBER_TYPE) const;
iterator upperBoundForMEMBER(MEMBER_TYPE);
const_iterator upperBoundForMEMBER(MEMBER_TYPE) const;
std::pair<iterator, iterator>
equalRangeForMEMBER(MEMBER_TYPE);
std::pair<const_iterator, const_iterator>
equalRangeForMEMBER(MEMBER_TYPE) const;
int MEMBERCount(MEMBER_TYPE) const;
When MEMBER is not specified, these functions are findByValue (const and non-const), lowerBoundForValue (const and non-const), valueCount, etc. When MEMBER is specified, its first letter is capitalized in the findBy function name. MEMBER_TYPE corresponds to an in-parameter of the type of MEMBER (or the type of the value when MEMBER is not specified). For example, if MEMBER is a string, MEMBER_TYPE is a const std::string&.
By default, keys are sorted using their binary Ice-encoded representation. Include sort to sort with the COMPARE functor class. If COMPARE is not specified, the default value is std::less<MEMBER_TYPE>.
• index CLASS,TYPE,MEMBER
[,casesensitive|caseinsensitive]
Generate a Freeze Evictor Index (in C++). CLASS is the name of the class to be generated. TYPE denotes the type of class to be indexed (objects of different classes are not included in this index). MEMBER is the name of the data member in TYPE to index. When MEMBER has type string, it is possible to specify whether the index is case-sensitive or not. The default is case-sensi­tive. See Section 39.5.7 for more information.
Section 6.15.1 provides a discussion of the semantics of #include directives that is also relevant for users of slice2freeze.

39.3.8 slice2freezej Command-Line Options

The Slice-to-Freeze-for-Java compiler, slice2freezej, offers the following command-line options in addition to the standard options described in Section 4.19:
• dict NAME,KEY,VALUE
Generate a Freeze map (Java map) named NAME using KEY as key and VALUE as value. This option may be specified multiple times to generate several Freeze dictionaries. NAME may be a scoped Java name, such as Demo.Struct1ObjectMap.
• dictindex MAP[,MEMBER]
[,casesensitive|caseinsensitive]
Add an index to the Freeze map named MAP. If MEMBER is specified, then the map value type must be a structure or a class, and MEMBER must be a member of this structure or class. Otherwise, the entire value is indexed. When the indexed member (or entire value) is a string, the index can be case-sensitive (default) or case-insensitive. An index adds two methods to the generated Java map:
public Freeze.Map.Iterator findByMEMBER(MEMBER_TYPE) {...}
public int MEMBERCount(MEMBER_TYPE) {...}
When MEMBER is not specified, these functions are findbyValue and valueCount. When MEMBER is specified, its first letter is capitalized in the findBy function name. MEMBER_TYPE corresponds to an in-parameter of the type of MEMBER (or the type of the value when MEMBER is not specified). For example, if MEMBER is a string, MEMBER_TYPE is a java.lang.String.
• index CLASS,TYPE,MEMBER
[,casesensitive|caseinsensitive]
Generate a Freeze Evictor Index (in Java). CLASS is the name of the class to be generated. TYPE denotes the type of class to be indexed (objects of different classes are not included in this index). MEMBER is the name of the data member in TYPE to index. When MEMBER has type string, it is possible to specify whether the index is case-sensitive or not. The default is case-sensi­tive. See Section 39.5.7 for more information.
• meta META
Define the global metadata directive META. Using this option is equivalent to defining the global metadata META in each named Slice file, as well as in any file included by a named Slice file. See Section 10.15 for more information.

39.3.9 Using a Simple Map in C++

As an example, the following command generates a simple map:
$ slice2freeze dict StringIntMap,string,int StringIntMap
The slice2freeze compiler creates C++ classes for Freeze maps. The command above directs the compiler to create a map named StringIntMap, with the Slice key type string and the Slice value type int. The final argument is the base name for the output files, to which the compiler appends the .h and .cpp suffixes. Therefore, this command produces two C++ source files: StringIntMap.h and StringIntMap.cpp.
Here is a simple program that demonstrates how to use a StringIntMap to store <stringint> pairs in a database. You will notice that there are no explicit read or write operations called by the program; instead, simply using the map has the side effect of accessing the database.
#include <Freeze/Freeze.h>
#include <StringIntMap.h>

int
main(int argc, char* argv[])
{
    // Initialize the Communicator.
    //
    Ice::CommunicatorPtr communicator =
        Ice::initialize(argc, argv);

    // Create a Freeze database connection.
    //
    Freeze::ConnectionPtr connection =
        Freeze::createConnection(communicator, "db");

    // Instantiate the map.
    //
    StringIntMap map(connection, "simple");

    // Clear the map.
    //
    map.clear();

    Ice::Int i;
    StringIntMap::iterator p;

    // Populate the map.
    //
    for (i = 0; i < 26; i++) {
        std::string key(1, 'a' + i);
        map.insert(make_pair(key, i));
    }

    // Iterate over the map and change the values.
    //
    for (p = map.begin(); p != map.end(); ++p)
        p.set(p>second + 1);

    // Find and erase the last element.
    //
    p = map.find("z");
    assert(p != map.end());
    map.erase(p);

    // Clean up.
    //
    connection>close();
    communicator>destroy();

    return 0;
}
Prior to instantiating a Freeze map, the application must connect to a Berkeley DB database environment.
Freeze::ConnectionPtr connection =
    Freeze::createConnection(communicator, "db");
The second argument is the name of a Berkeley DB database environment; by default, this is also the file system directory in which Berkeley DB creates all database and administrative files.
Next, the code instantiates the StringIntMap on the connection. The constructor’s second argument supplies the name of the database file, which by default is created if it does not exist. Note that a database can only contain the persistent state of one map type. Any attempt to instantiate maps of different types on the same database results in undefined behavior.
StringIntMap map(connection, "simple");
Next, we clear the map. This ensures we have an empty map (and therefore an empty database) in case the program is run more than once.
map.clear();
We populate the map, using a single-character string as the key. The Freeze map supports several insert methods for adding entries, similar to a std::map. Inser­tion via operator[] is not supported.
for (i = 0; i < 26; i++) {
    std::string key(1, 'a' + i);
    map.insert(make_pair(key, i));
}
Iterating over the map will look familiar to std::map users. However, to modify a value at the iterator’s current position, you must use the nonstandard set method:
for (p = map.begin(); p != map.end(); ++p)
    p.set(p‑>second + 1);
Next, the program obtains an iterator positioned at the element with key z, and erases it.
p = map.find("z");
assert(p != map.end());
map.erase(p);
Finally, the program closes the database connection, destroys its communicator and terminates.
connection‑>close();
It is not necessary to explicitly close the database connection, but we demonstrate it here for the sake of completeness.

39.3.10 Using a Simple Map in Java

As an example, the following command generates a simple map:
$ slice2freezej dict StringIntMap,string,int
The slice2freezej compiler creates Java classes for Freeze maps. The command above directs the compiler to create a map named StringIntMap, with the Slice key type string and the Slice value type int. This command produces one Java source file: StringIntMap.java.
Here is a simple program that demonstrates how to use a StringIntMap to store <stringint> pairs in a database. You will notice that there are no explicit read or write operations called by the program; instead, simply using the map has the side effect of accessing the database.
public class Client
{
    public static void
    main(String[] args)
    {
        // Initialize the Communicator.
        //
        Ice.Communicator communicator = Ice.Util.initialize(args);

        // Create a Freeze database connection.
        //
        Freeze.Connection connection =
            Freeze.Util.createConnection(communicator, "db");

        // Instantiate the map.
        //
        StringIntMap map = 
            new StringIntMap(connection, "simple", true);

        // Clear the map.
        //
        map.clear();

        int i;
        java.util.Iterator p;

        // Populate the map.
        //
        for (i = 0; i < 26; i++) {
            final char[] ch = { (char)('a' + i) };
            map.put(new String(ch), new Integer(i));
        }

        // Iterate over the map and change the values.
        //
        p = map.entrySet().iterator();
        while (p.hasNext()) {
            java.util.Map.Entry e = (java.util.Map.Entry)p.next();
            Integer in = (Integer)e.getValue();
            e.setValue(new Integer(in.intValue() + 1));
        }

        // Find and erase the last element.
        //
        boolean b;
        b = map.containsKey("z");
        assert(b);
        b = map.fastRemove("z");
        assert(b);

        // Clean up.
        //
        map.close();
        connection.close();
        communicator.destroy();

        System.exit(0);
    }
}
Prior to instantiating a Freeze map, the application must connect to the Berkeley DB database environment.
Freeze.Connection connection =
    Freeze.Util.createConnection(communicator, "db");
The second argument is the name of a Berkeley DB database environment; by default, this is also the file system directory in which Berkeley DB creates all database and administrative files.
Next, the code instantiates the StringIntMap on the connection. The constructor’s second argument supplies the name of the database file, and the third argument is a flag indicating whether the database should be created if it does not exist. Note that a database can only contain the persistent state of one map type. Any attempt to instantiate maps of different types on the same database results in undefined behavior.
StringIntMap map = new StringIntMap(connection, "simple", true);
Next, we clear the map. This ensures we have an empty map (and therefore an empty database) in case the program is run more than once.
map.clear();
We populate the map, using a single-character string as the key. As with java.util.Map, the key and value types must be Java objects.
for (i = 0; i < 26; i++) {
    final char[] ch = { (char)('a' + i) };
    map.put(new String(ch), new Integer(i));
}
Iterating over the map is no different from iterating over any other map that imple­ments the java.util.Map interface:
p = map.entrySet().iterator();
while (p.hasNext()) {
    java.util.Map.Entry e =
        (java.util.Map.Entry)p.next();
    Integer in = (Integer)e.getValue();
    e.setValue(new Integer(in.intValue() + 1));
}
Next, the program verifies that an element exists with key z, and then removes it. Note that the program uses a non-standard method for removing the element. The fastRemove method differs from the standard remove method in that it does not return the value associated with the removed element; instead it returns a boolean indicating whether the element was found. By eliminating the need to return the element value, the method avoids the overhead of reading the value from the database and decoding it. The standard remove method could also be used here; we chose to use fastRemove instead simply to demonstrate its use:
b = map.containsKey("z");
assert(b);
b = map.fastRemove("z");
assert(b);
Finally, the program closes the map and its connection.
map.close();
connection.close();
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